Sort does not occur even if you rename actor, but it will be sorted when opened again

UE - Anim - Sequencer - Apr 4, 2018

Sort does not occur even if you rename actor, but it will be sorted when opened again. It will not be understood if the position changes when it is opened, so Licensee want you to sort immediately ...

Physics body teleports to root on simulation

UE - Simulation - Physics - Apr 4, 2018

User reports a physic body in their physics asset teleports to root when starting the simulation.  ...

Editing the value directly with world composition level details is incorrect moved

UE - World Creation - Worldbuilding Tools - World Composition - Apr 4, 2018

Editing the value directly with world composition level details is incorrect moved. Input some value and pressing Enter will result in a different value. ...

Absolute World Position in PP Material Returns Incorrect Values if r.ScreenPercentage is different from 100

UE - Graphics Features - Apr 3, 2018

Unable to repro in new project, so attaching sample project provided by licensee: When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-proces ...

Server RPC with struct param containing class reference does not pass parameter

UE - Networking - Apr 2, 2018

Class ref is not passed to server within the struct in UE 4.19. Instead, the default value is passed to the server. LogNetPackageMap: Warning: SanityCheckExport: CacheObject == NULL. NetGUID: 1, Ob ...

Freezing when changing levels in VR preview

UE - Platform - XR - Apr 2, 2018

When changing levels in VR preview it appears to freeze for 30 seconds. This does not happen the first time VR preview is used during the editor session. However, after using VR preview once and cha ...

Region screenshot doesn't work at runtime

Tools - Mar 30, 2018

Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...

set negative values in 'New window position' to set position of 'Play in New Window'

Tools - Mar 30, 2018

Selecting negative values for window resolutions leads to a crash. ...

Actor does not receive End Play if it was destroyed during the world's Begin Play and it had already begun play

UE - Gameplay - Mar 30, 2018

If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...