Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash. Unable to test in 4.19 due to setting not being available. Found in 4.20 CL# 4233996 and 4.21 CL# 4299102 ...
Metallic materials get darker when directional light is set to movable. In 4.19 the same material will render dark in all mobility of the directional light. Found in 4.19 CL# 4033788, 4.20 CL# 4233 ...
When a Skeletal Mesh isn't assigned, enabling Per Poly Collision on the Skeletal Mesh Component causes the Editor to crash. This issue was reported and tested in 4.20.1 (CL-4233996). This issue was ...
When using the text search in Blueprints the arrow key functionality is lost if there is a misspelling or when a search produces no results. This worked normally in 4.19 and below. ...
Creating and running an Android DLC profile in the Project Launcher currently fails if there is a space in the path to the destination directory where the packaged DLC will go. If there is no space ...
When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...
When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...
It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...