The previous value of a struct passed to a RepNotify may be incorrect

Networking - Dec 17, 2018

Replicated structs with multiple properties can have the wrong previous value passed into their rep notify functions if all of the properties do not change in any given frame of replication to the c ...

Possessable with attach track has incorrect transform when converted to spawnable

Sequencer - Dec 17, 2018

When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...

Animation Rate Scale does not appear to have an affect when blending an animation with two different Rate Scales

Anim - Animation - Dec 14, 2018

Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...

Sequencer:The Spawned AnimBP variable is not changed during the second play

Sequencer - Dec 14, 2018

The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...

Unable to open generated.h file in Visual Studio

DevTools - Dec 13, 2018

This is related to UE-62042, and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engine ins ...

Sequencer Sub Sequence cannot play back from Master Sequence at a Time Scale under "1.0"

Sequencer - Dec 13, 2018

Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

PS4 - Dynamic Modifiers Only navigation not functioning in packaged game

Gameplay - AI - Dec 13, 2018

Dynamic Modifiers Only seems to have regressed between 4.20 and 4.21. Quote from the licensee:We are observing a regression in 4.21 which appears to be the "Dynamic Modifiers Only" mode not working ...

AttachComponent is not replicated correctly if re-attaching to the previous attachment

Networking - Dec 13, 2018

See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...