Assertion When Packaging If an Actor in Level Uses Create Canvas 2D Render Target

Rendering - Jan 23, 2019

An assertion will occur when packaging if an Actor in level uses "Create Canvas 2D Render Target"  Found in 4.20 CL# 4369336, 4.21 CL 4753647 Blocked for testing in main due to crash when placing ...

Gameplay windows from Standalone do not remember their positions properly when there are multiple windows

Tools - Jan 23, 2019

The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...

Launch URL node adds http:// to commands such as mailto:

Platform - Mobile - Jan 22, 2019

LaunchURL places an http:// at the start of any URL that does not contain :// . This causes an issue with the mailto: command and other commands such as this. Regression?: No This occurs in 4.2 ...

iOS Remote Build fails with Date/Time set to Certain Locales

Platform - Mobile - Jan 21, 2019

Date/Time formats using commas instead of semicolons will cause iOS compile to fail. "LogPlayLevel: Error: ERROR: System.FormatException: Input string was not in a correct format." Similar Unk ...

Convert CharacterBP to Spawnable in Sequencer cause crash

Anim - Animation - Jan 20, 2019

332112-ue4crashlog.zip[Image Removed] ...

Incorrect net mode during EndPlay in PIE

Networking - Jan 18, 2019

Actor GetNetMode() can return the wrong value in EndPlay when the PIE world is being shut down. ...

Dedicated server crashes when running a multi-process game in standalone with the Code Editor plugin enabled

Tools - Jan 17, 2019

Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...

Editor crash loading a Blueprint asset when a child scene component C++ type changes to a non-scene component type.

Gameplay - Blueprint Editor - Jan 16, 2019

Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...

Project no longer builds when .cc file is included in the project

DevTools - Jan 15, 2019

Including files with a .cc extension instead of .cpp in a code project used to build fine in Visual Studio. This is no longer the case in 4.21.2. The error message that results indicates that only C ...

Retargeting an Animation to a Skeleton with a Virtual Bone causes the Engine to crash

Anim - Animation - Jan 14, 2019

This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to UE-37781 This issue was reported ...