Sprite size scale by velocity module has Solve forces and velocity as a post dependency

UE - Niagara - May 14, 2019

The size scaling should use the current frame's velocity, so this should happen after forces and velocities are solved. ...

Text local variables and function parameters do not store package scope properly

UE - Gameplay - Blueprint - May 14, 2019

FText variables are saved with a Package Namespace stored inside them, that keeps track of the package they were created for. This allows the translation key to stay consistent over time. Blueprint- ...

FCanvasTriangleRendererItem relies on BaseVertexIndex not being zero.

UE - Rendering Architecture - RHI - May 20, 2019

The root of this issue is that FLocalVertexFactory is doing manual vertex fetch in the shader. In HLSL, this relies on SV_VertexId. In GLSL, it's gl_VertexId. HLSL does not include the base vertex i ...

Separate downsampled translucency manually updates the view uniform buffer without invalidating the cached view.

UE - Rendering Architecture - RHI - May 20, 2019

In TranslucencyRendering.cpp, FDeferredShadingSceneRenderer::RenderTranslucency, the following code: FViewUniformShaderParameters DownsampledTranslucencyViewParameters; SetupDownsampledTranslucenc ...

AnimCurveCompressionSettings is reset to CompressedRichCurve at editor startup

OLD - Anim - May 21, 2019

AnimCurveCompressionSettings's codec is reset to CompressedRichCurve when user open the project, so user can not keep the state changed to UniformlySampled. The following code in the constructor of ...

Image Distortion when Rendering an Image Using Sequencer in DX12

UE - Graphics Features - May 25, 2019

Images are distorted when Rendering out a single image from a level sequence in DX12. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Category drop down for actor components appears inconsistent

UE - Gameplay - Blueprint - May 29, 2019

When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...

Crash when debugging project offscreen

UE - Graphics Features - May 30, 2019

Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...

Sequencer doesn't update Light color track

UE - Anim - Sequencer - May 30, 2019