A licensee reported a bug in rounding of a call to FJsonValue::TryGetNumber(int64&) with large values. In investigating this, it appears that equivalent problems also exist in FMath:: rounding func ...
The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
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Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...
When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...
When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring th ...
issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...
This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed] The issue is that the code that harvests soft object references stored in ...
When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...
Decals are not being captured by environment reflections. Last working in 4.20.3 ...