The motion controller hands are broken in the Colab Viewer template when connecting as a VR client. ...
When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...
The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...
Creating a local variable in an ABP function crashes ...
When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...
ICU for Linux was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Linux implementation. We should try and build ICU again ...
Disabling PIX Profiling in the project settings for Xbox One does not actually disable PIX Profiling. This does not happen with C++ projects This is a Regression ...
When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...
When the user removes the only linked pin on a Make Array or Make Set node, the remaining pins do not return back to being Wildcard pins, unless the user refreshes the node. ...