This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...
When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected. Workaround: Using a Seed Random Stream or ...
No user comments in crash group 771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResour ...
REGRESSION: Yes, this did not occur in 4.19 The user is able to drag an Event from My Blueprint panel into any graph, creating a duplicate Event Node. Additionally the dupe Event will have extra o ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...
A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances. ...
The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...
The steps above are reduced to their simplest expression. I appears that several customers complained about lightmap baking resulting in glowing objects. This typically happens on interior door fr ...
When comparing Object references in RepLayout weakpointers that does not share the same index and serialnumber should be considered different even if they both resolve to null. ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...