[CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

Duplicating Interface functions causes the Input/Output values to duplicate twice

UE - Gameplay - Apr 27, 2018

When duplicating an Interface function, the values for Input/Output are doubled or tripled. ...

Using RawInput plugin with game pad. Sometimes input may not arrive.

UE - Gameplay - Input - Jun 5, 2018

Xinput display is available Xinput has no problem. xbox360 controller is no problem. Would you please try it with PS4 controller etc. https://udn.unrealengine.com/questions/435106/rawinput%E3%8 ...

4.20p1 Niagara System & Emitter windows missing compile icon with small toolbar icons

UE - Niagara - Jun 7, 2018

in the Niagara System & Emitter windows the compile button will be missing if small toolbar icons is enabled. The icons work correctly if this is not enabled. Found in 4.19 CL# 4033788, 4.20p1 CL# ...

Unreal crashes with an Fatal Error: Out of memory message.

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 30, 2019

Crash in when setting label in ChildActor (infinite loop in PECP)

UE - Gameplay - Feb 22, 2019

In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...

Mixed Reality HMD does not appear to respect the Start in VR boolean in a packaged game

UE - Platform - XR - Mar 13, 2019

When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor

UE - Graphics Features - Apr 22, 2019

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

Soft Object Pointers may not fire Rep Notifies

UE - Networking - May 3, 2019

User reported that Soft Object Pointers may not fire RepNotifies properly. This is likely also the case with Weak Object Pointers (and other similar wrappers). The main problem is that these all ge ...

3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...