The socketbuilders do not properly join multicast groups on iOS

UE - Networking - Jul 26, 2019

On iOS, using the code in the UDP socketbuilders causes the sessions tool to not join with iOS devices. Giving the error EADDRNOTAVAIL. If the user falls back to the other code function that uses th ...

First Person Example Project Crash when character movement component is cast in viewport.

Tools - Jul 23, 2019

Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...

Sharing Material shaders wastes memory and disappears from the memreport

UE - Graphics Features - Jul 18, 2019

Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...

Broken assignation of materials when merging meshes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jul 18, 2019

See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...

UV merging issue when merging meshes with multiple materials

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jul 15, 2019

See https://udn.unrealengine.com/questions/505632/view.html for more details Repro: -Have a mesh with 3 sections and 3 materials, assign section 1 to material 1 and section 2&3 to material 3. -Pla ...

Width of the text for the input drop downs in action/axis mappings is not wide enough

Tools - Jul 11, 2019

text bleeding out when designating certain Motion Controller & Oculus Touch specific keys in the Project Settings. *Some samples of this text bleed/overflow are:*MotionController (L) Thumbstick Dow ...

Cannot get CookedFFTData from an Audio Component in a packaged build

UE - Audio - Jul 11, 2019

When trying to get CookedFFTData from an audio component in a packaged build it fails despite working in the Editor. This also occurs when you package the project from File->Package Project->Windows ...

Particle Systems Feed Broken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled

UE - Niagara - Jul 11, 2019

Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...

FSoftObjectPath does not allow for referencing multiple types of actors using AllowedClasses

Tools - Jul 9, 2019

FSoftObjectPathCustomization and SPropertyEditorAsset do not support multiple actor classes in the AllowedClasses list. The ObjectClass is only set in FSoftObjectPathCustomization if there is only ...