Dragging Audio assets onto the Sequencer timeline will create a new audio track when dropped onto an object's audio subtrack

Sequencer - Aug 12, 2019

Dropping audio assets onto audio subtracks in the timeline adds them to a regular audio track instead.  ...

Color obtained in Retainer Box differs from color visible in material preview when set by Vector Parameter

Rendering - Aug 12, 2019

Color set by Vector Parameters in a material differs in preview from color obtained in retainer box. Obtained color does not match either sRGB or Linear values of color visible in material preview. ...

Move move events on widgets displayed via WidgetComponent will be offset in Standalone

Tools - Slate - Aug 9, 2019

It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...

FSkeletalMeshMerge::MergeSkeleton calls BuildSockets before RefSkeleton is assigned

Anim - Aug 9, 2019

Before assigning RefSkeleton, FSkeletalMeshMerge::MergeSkeleton calls BuildSockets->RebuildSocketMap->FSocketInfo->RefSkeleton.FindBoneIndex, which incorrectly sets the SocketBoneIndex. ...

Renaming a Named slot widget appears to clear any children in all other widgets that the named slot is used

Tools - UMG - Aug 9, 2019

When changing the name of a named slot widget, it appear that any children contained in the the named slot (when the widget has been added to other widgets) will be cleared ...

Static Mesh flicker in Player Collision Viewmode

Rendering - Aug 8, 2019

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...

Reading data back from rendertarget not working on Android opengles 3.x

Platform - Mobile - Aug 7, 2019

From user: "I believe the issue is deal to the implementation of FAndroidOpenGL, there is no overriding of FOpenGL::SupportsMapBuffer(),which always return from the base FOpenGLES2 method and it is ...

Certain combinations of 'bRenderStatic' and 'bNoSkeletonUpdate' on SkeletalMeshComponent produce undesirable behavior.

Rendering - Aug 7, 2019

Issues observed:  - When bRenderStatic is on and bNoSkeletonUpdate is off, CachedMeshDrawCommands takes a significant chunk of time, because the scene primitive transform is being updated every fra ...