PhysX Clang Builds Broken

UE - Simulation - Physics - Nov 5, 2019

Clang physx builds in 4.23 seem to be broken due to a change of GuPersistentContactManifold.h including #pragma warning and no longer ending in a new line. ...

Windowed fullscreen doesn't respect vsync settings

UE - Rendering Architecture - RHI - Oct 31, 2019

When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...

Applying Reverb does not work in Audio Volume

UE - Audio - Oct 29, 2019

In current and future versions of the engine, the reverb does not work as intended in the Audio Volume Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 98464 ...

Crash when diffing a blueprint with circular dependency

UE - Gameplay - Blueprint Editor - Oct 28, 2019

Construction script does not properly reset array count

UE - Gameplay - Oct 28, 2019

It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...

Mobile Preview - Custom Stencil 4.23 Regression

UE - Platform - Mobile - Oct 25, 2019

Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...

Crash when renaming a component to same name as a deleted inherited component.

UE - Gameplay - Blueprint - Oct 24, 2019

Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename.  ...

PIE window does not match what was set in the New Viewport Resolution setting

Tools - Oct 24, 2019

Setting the resolution of PIE to 4K Ultra HD results in the new PIE window going very far out of the bounds of 4K. If you are using two monitors the PIE window will bleed over a good bit into the ot ...

Packaging for IOS fails using SSH from a Windows Binary Build

UE - Platform - Mobile - Oct 23, 2019

Errors in the log: * Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...