Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

Tools - UMG - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Collision does not appear to work in a packaged game after nativizing child assets

Gameplay - Blueprint - Apr 25, 2017

Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...

Initial overlaps aren't populated by BeginPlay

Gameplay - Dec 18, 2019

Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...

"Restore Open Assets Tabs on Restart" Doesn't Reopen Asset Tabs

Tools - Dec 16, 2019

Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...

Screen tearing with ARKit enabled applications

XR - Oct 9, 2019

Screen tearing occurs when navigating the device around the AR space. ...

"Render in main pass" setting appears to be ignored when using ES3 and "Render in Custom Depth" is enabled

Platform - Mobile - Jul 17, 2019

it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...

Changing "Coordinate Light Map Index" When "Generate Lightmap UVs" Is Enabled In A Static Mesh Crashes Engine

Tools - Dec 31, 2019

When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...

Cloth Simulation Doesn't Work When Clothing Data Is Applied Before Being Painted

Physics - Clothing - Jan 17, 2020

When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...

WorldNormal no longer works on deferred decals

Rendering - May 31, 2019

The SceneTexture:WorldNormal is not taking in direction for color when used on deferred decals. As a result, the decals using this node always show up as grey. Tested in 4.21.2 (CL - 4753647), 4. ...