Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Con ...
Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...
Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...
Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...
Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...
Screen tearing occurs when navigating the device around the AR space. ...
it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...
When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...
When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...
The SceneTexture:WorldNormal is not taking in direction for color when used on deferred decals. As a result, the decals using this node always show up as grey. Tested in 4.21.2 (CL - 4753647), 4. ...