Graph Editor ZoomToFit fighting user

UE - Editor - UI Systems - Slate - Oct 22, 2019

When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...

StaticMeshActor loses root component scale if placed with Surface Snapping enabled in Editor Viewport

Tools - Oct 21, 2019

If you make a Blueprint child of StaticMeshActor, and set the default scale of the Root Component (Static Mesh Component) to something other than 1,1,1, the scale will not be applied when the actor ...

AActor doesn't consider latent actions when using "auto destroy when finished" functionality.

UE - Gameplay - Oct 18, 2019

Actors should check if they have any pending latent actions before automatically destroying themselves.   ...

GetCookedEnvelopeData Blueprint node does not work

UE - Audio - Oct 17, 2019

The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...

The Rotate Around Point Niagara module does not account for current particle position

UE - Niagara - Oct 16, 2019

The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user c ...

thumbnail is updated at an unintended timing

UE - Editor - Content Pipeline - Content Browser - Oct 14, 2019

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...

Screen Renders Black in a Packaged AREnvProbe Project

UE - Platform - XR - Oct 10, 2019

After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...

Screen tearing with ARKit enabled applications

UE - Platform - XR - Oct 9, 2019

Screen tearing occurs when navigating the device around the AR space. ...

GetClassDefaults node retains 'hidden' references to original default.

UE - Gameplay - Blueprint - Oct 9, 2019

Need to add calls to Super::PinConnectionListChanged() and Super::PinDefaultValueChanged() in K2Node_GetClassDefaults.cpp. ...

Localization Preview Button in Widget Editor does not appear to work

UE - Editor - UI Systems - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...