HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...
Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...
RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated. ...
Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor. User is using the latest drivers and has adequate hardware to run raytraci ...
Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...
REGRESSION: Does not occur in 4.24 The Blackboard Self Actor key is not automatically getting set in the AI Controller. ...
Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...
Setting subcategory for struct variables and using ShowOnlyInnerProperties causes variables with subcategory to not appear in the editor. ...
Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...