Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Alembic Hair Groom Asset + DoF = artifacts around edges

UE - Graphics Features - Jan 21, 2020

Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...

Memory Leak when Debugging Blueprint

UE - Rendering Architecture - RHI - May 2, 2018

RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...

Sequencer transform origin not updated on first frame

UE - Anim - Sequencer - May 13, 2020

When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated. ...

D3D12RHI crash when interacting with UI using dx12 with raytracing enabled

UE - Graphics Features - Feb 12, 2020

Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor.  User is using the latest drivers and has adequate hardware to run raytraci ...

Instance Synced properties in Blackboard cause a crash

UE - AI - May 8, 2020

Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...

Blackboard SelfActor key is not correctly being set

UE - AI - May 7, 2020

REGRESSION: Does not occur in 4.24 The Blackboard Self Actor key is not automatically getting set in the AI Controller. ...

Vulkan with Forward Shading & MSAA Crashes

UE - Graphics Features - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

Setting subcategory specifier for struct properties prevent the properties from appearing in editor when using ShowOnlyInnerProperties

Tools - Jun 20, 2016

Setting subcategory for struct variables and using ShowOnlyInnerProperties causes variables with subcategory to not appear in the editor. ...

Error during packaging if nativizing a blueprint that contains a TMap with TSubclassOf as a key

UE - Gameplay - Blueprint - Jun 28, 2018

Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...