Recording attachment will can add multiple sections to an attach track in Take Recorder. ...
Duplicating an event trigger or repeater section will break the binding when restarting the editor. ...
The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration. Replacing In UClothingAssetCommon::AddCl ...
This problem occurs not only in LOD Coloration, but also in other debug views such as Required Texture Resolution. ...
When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...
When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...
This issue occurs when streaming levels including reflection captures are displayed with delay. When it finishes loading assets, reflection capture textures are uploaded to the GPU. Then the leve ...
When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results. ...
See steps to reproduce. Looks like the fixup when saying Yes to "Would you like to transfer the interface functions to be part of your blueprint" doesn't work correctly on the duplicated BP. Inter ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...