We are supporting a few controller on Mac (they can be seen in HIDInputInterface.cpp) but since Catalina it is possible to use the same GameController API as in iOS. This is an important feature fo ...
Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...
Setting a Niagara Bool parameter during runtime causes ensure ...
When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...
Landscapes no longer renders when setting max desired draw distance above 0. Found in 4.21 CL# 4753647, 4.22 CL# 7053647, 4.23 CL# 7208101. 4.24 CL# 7210422 ...
The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...
When moving between levels with built lighting volumetric light maps persists between levels. Workaround: Load the same level twice. Found in 4.24.2 CL#11100242 Reproduced in 4.26 Main CL#11574810 ...
The grass won't spawn after proper material being applied on the landscape. Even after being forced to be spawned (by reloading the level, for example) the grass will disappear again every time the ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
I received a report that there is a situation in UE 4.21 that it is not possible to acquire push notification device token on iOS And they seem to have solved the problem by fixing the following pa ...