RemoteToolChainPrivate.key permissions issue with Microsoft account Windows users

Platform - Mobile - May 14, 2020

Also have attach that exact RemoteToolChainPrivate.key file Logs when attempting to launch TM-ShaderModels Error:[Remote] Using private key at C:\Users\varun\AppData\Roaming\Unreal Engine\UnrealBu ...

tvOS encounters failure to read save file when loading saved level

Platform - Mobile - Nov 20, 2019

When load is called user encounters: [UE4] [2019.11.20-23.42.09:282][575]LogStreaming: Warning: Failed to read file '../../../QAGame/Saved/SaveGames/TestSlot.sav' error. The integer value does not ...

WebM video format is cropped and skips frames when seeking from code

Media Framework - Oct 22, 2019

Playing a video in the engine that is WebM format, results in skipped frames and cropped resolution. This does not happen with other video formats supported in the engine. Attached are links to the ...

Get Tracking State does not change in ARCore

XR - Oct 17, 2019

On android, there is no way to detect when an image is not tracked by the camera anymore. Once the image is tracked, the tracking status of the image is always "tracking". According to GoogleARCore ...

Windows Mixed Reality Controllers do not show up in Collab Viewer

Engine - Content - Jul 29, 2019

When using Windows Mixed Reality with the new collab Viewer template the headset will track but the controllers do not show up. ...

Linux Vulkan editor crashes OOM on older graphics cards

Rendering - Oct 19, 2018

Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...

EngineTest.uproject requires OnlineSubsystemMCP

Automation - May 13, 2017

Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...

iOS: No game sound after answering incoming call on iOS

Platform - Mobile - Nov 28, 2016

When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...