Cryptomatte for Foliage

Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...

Attach track in the Audio track of Level Sequence becomes Unresolved Binding when the Editor is restarted.

Anim - Sequencer - Jan 22, 2021

It looks like the Actor's Binding information has not been saved successfully. ...

UMovieSceneUserImportFBXSettings is not a blueprint type.

Anim - Sequencer - Jan 20, 2021

This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...

Assertion failed occurs in VR when walking into water on QA-Waterworks map

Rendering - Features Teams - Jan 20, 2021

Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...

iOS build from Windows fails if your remote Mac shell is set to /bin/zsh

Platform - Mobile - Jan 19, 2021

https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...

Deterministic cooking issue caused by ParticleModuleTypeDataGPU

Rendering - Niagara - Jan 18, 2021

This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...

Data validation FAILED due to IWBE_Blutility containing invalid data

Docs - Samples - Jan 11, 2021

4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...

Unreal Ambisonics Crashes on Packaged Game

Audio - Jan 11, 2021

Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option. Whether or not t ...

Crash when reimporting skeletalmesh with metadata

Tools - Import and Export - Jan 11, 2021

Crash when we restore metadata after re-importing a skeletalmesh. ...