Incorrect Sampler Type of Normal Texture Samples for M_CobbleStone_Rough Material from Starter Content

Docs - Samples - May 6, 2015

The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...

Functions that are placed in a graph do not update when pins are added/subtracted

UE - Gameplay - Blueprint - May 6, 2015

If the user creates a function and then places it into the event graph and then goes back and add and output pin the function that is already in the graph will not update and will need to be replace ...

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables

UE - Gameplay - Components - May 6, 2015

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...

Printing the result of the 'Get Move Ignore Actors' node will crash the editor

UE - Gameplay - Blueprint - May 6, 2015

Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...

Linker errors when deriving from ADecalActor in game

UE - Gameplay - May 6, 2015

Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...

Adding new elements to an array in code does not update in a class based blueprint on compile

UE - Gameplay - Blueprint - May 5, 2015

When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...

Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...

Sockets are scaling with imported transformation and passing scaling to attached

OLD - Anim - May 4, 2015

When Skeletal Meshes are imported with a uniform scale, the attached socket will take these scales and pass it along to any object attached to the socket. This is particularly obvious for users who ...

Add Particle System Component Template Context not functioning

UE - Gameplay - Blueprint - May 4, 2015

Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...

Cannot get input from input device without Controller already being created

Tools - May 1, 2015

Controller 2 is not getting routed to the scene viewport unless the viewport has been clicked. ...