Baking transforms multiple times on the same object results in multiple transform tracks

UE - Anim - Sequencer - Nov 17, 2021

When baking we only look for the first transform track to mute, so if there are more than one, only one will be muted. ...

The VertexInterpolator connected to a Normalize node, input into BaseColor results in black Mesh LOD Coloration

UE - Rendering - Materials/Shaders - Nov 16, 2021

It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...

Movie Render Queue dirties Sequences and Requests checkout after a render

UE - Anim - Sequencer - Nov 16, 2021

This seems to be a regression of [Link Removed] ...

Unknown font when using Stacked View Mode in Curve Editor

UE - Editor - UX - Nov 16, 2021

When using the Stacked View Mode in the curve editor the font displaying the name of the curve is displaying a placeholder font. This issue is occurring in Binary //UE5/Early-Access @ CL 16682836 ...

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...

JSON Serializer FromJson function returns true when property types don't match

UE - Foundation - Core - UObject - Nov 16, 2021

If the type of a property in a Json string doesn't match the expected type in the Json serializable class being created, then the value for that property will not be read in. However, FromJson still ...

Crash in BuildVisibleDecalList

UE - Rendering - Nov 16, 2021

Thin Translucent materials opaque with FS lighting mode and Output velocities active

UE - Rendering - Materials/Shaders - Nov 15, 2021

Im not 100% sure this is a combination of settings that "should" work anyway, but need someone to have a look.Thin TranslucencyOutput velocities during base passForward Shading lighting modeProject ...

"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering - Materials/Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...