Scaling and rotation modes of the gizmo should be disabled in Paper2D Sprite Editor for vertexes

UE - Gameplay - Paper2D - Sep 23, 2020

The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...

Many native-only interfaces incorrectly appear as implementable by blueprints

UE - Gameplay - Blueprint - Sep 14, 2020

Right now, any UINTERFACE that is not marked as CannotImplementInterfaceInBlueprint is shown as implementable in blueprint. If these functions have BlueprintCallable functions or related things then ...

Default changes to Gameplay Tag Queries aren't propagated to instances

UE - Gameplay - Blueprint - Sep 3, 2020

Gameplay Tag Query default properties don't automatically update in instances.  ...

Nanite Meshes aren't visible when using Optimization Viewmodes

UE - Rendering - Sep 2, 2020

Nanite Meshes aren't visible when using Optimization Viewmodes. This also occurs in the Main Editor viewport as well if the Nanite Asset is dropped in the level and the Optimization Viewmode is set ...

Inline color picker doesn't end transaction

Tools - Aug 20, 2020

Inline color picker doesn't end it's transaction. Looks to be a regression from: https://jira.it.epicgames.net/browse/UE-84386 ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Rendering - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...

IoStore: Can not update localization asset when change culture.

UE - Foundation - Core - Aug 12, 2020

It can't be updated localization assets when enabled IOStore. When disabled IOStore, it'll be able to update localization assets. ...

ChildAnimBP with different skeleton than parent does not show child skeletons anims in AnimGraphOverrides

UE - Anim - Runtime - Anim Blueprints - Jul 31, 2020

Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...

Negative scale with non 0 rotation doesn't work.

UE - Simulation - Physics - Jul 28, 2020