Cannot change blend mode from material instance

UE - Rendering - Materials - Jan 25, 2022

When change the shading model, can also change the blend mode. ...

Compiling twice then pressing play/stop after creating a c++ Game Instance causes a crash

UE - Foundation - Cpp Tools - Live Coding - Jan 24, 2022

This is not a regression. After creating a C++ based Game Instance the Editor crashes if you compile twice then play and stop. ...

Size input box too narrow in UMG Widget Editor

UE - Editor - UI Systems - Jan 24, 2022

Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...

Variable watch within state machines is broken

UE - Anim - Runtime - Anim Blueprints - Jan 21, 2022

Watching variables within states seems to be broken. See repro steps for details. ...

Sphere trace in control rig only works with actor with the collision object type of "World Static".

UE - Anim - Rigging - Control Rig - Jan 21, 2022

One of our customers reported on UDN that sphere trace in control rig only works with actor with the collision object type of "World Static". Is that by design or a bug? ...

Deleting a Sync Marker created by an Animation modifier deletes all Sync Marks made by the Animation Modifier

UE - Anim - Jan 14, 2022

Using the delete key or context menu to delete a single sync marker created by an Animation Modifier deletes all sync markers created by the Animation Modifier. If all the markers are deleted, and ...

Adding a key to an Absolute transform section will accumulate an extra transform offset when a transform override is set on a sequence.

UE - Anim - Sequencer - Jan 13, 2022

The keyed transform value will have the origin offset applied to it when it should not be.  ...

Creating a function with parameter type TEnumAsByte<MyEnum> will crash while compiling

UE - Editor - Workflow Systems - Jan 11, 2022

This is a regression.This does not affect UE5. Creating a function with parameter type TEnumAsByte<MyEnum> will crash while compiling. In 4.26 and UE5 the code compiles without issue, and the user ...

ListView crashes when GlobalInvalidation is enabled.

UE - Editor - UI Systems - Slate - Jan 11, 2022

Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...