An actor reference section's default value will not be changed in UMovieSceneActorReferenceSection::OnBindingIDsUpdated

UE - Anim - Sequencer - Apr 15, 2022

It appears that in OnBindingIDsUpdated the default value is not actually being modified.  ...

Cable component fades while moving over the Skybox and disappears while over Volumetric Clouds or while Material is applied

UE - Graphics Features - Apr 15, 2022

Cable component fades while moving over the Skybox and disappears while over the Volumetric Clouds. If a Material is applied to the Cable it'll fade & disappear while the character is not moving. R ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

Forward Shading causes Artifacting on Instanced Meshes

UE - Rendering Architecture - Materials - Apr 14, 2022

Forward Shading causes Artifacting on Instanced Meshes. ...

[AI] VisLog Cone macro has typo in definition that results in compilation error.

UE - AI - Debugging - Apr 14, 2022

Typo in the macro definition for UE_VLOG_CONE of the word Origin which results in the parameter not being passed correctly. ...

Instance overlap functions for Foliage Instanced Static Meshes detects instances inconsistently

UE - World Creation - Worldbuilding Tools - Foliage - Apr 14, 2022

Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...

Level Instances are excluded from World Partition minimap

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 13, 2022

Level Instances are not included in the World Partition minimap as their load requests do not get processed. ...

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Content Pipeline - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...

A widget set in the Grid Panel reverts back to it's default size and position when compiled

UE - Editor - UI Systems - UMG - Apr 13, 2022

A widget set to a specific row and column within a Grid Panel, that has been assigned multiple rows and columns, and then spanned across other rows and columns reverts to it's default position and s ...

ActorComponent's focus changes unintentionally

UE - Gameplay - Blueprint Editor - Apr 13, 2022

If you do not compile at the inherited actor, the problem does not occur. ...