Animation Curve name changes when retargeting Skeleton

UE - Anim - Rigging - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...

Custom Time Dilation has no effect on Player Camera Manager

UE - Anim - Sequencer - Jun 10, 2020

It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...

Virtual keyboard does not work on TVOS

UE - Platform - Mobile - Jun 5, 2020

The virtual keyboard on TVOS is not popping up when a text input (UMG Editable Text Box) is focused and then selected with Siri remote. ...

[CrashReport] UE4Editor-CoreUObject!FPropertyProxyArchive::operator<<(FField * &) [PropertyProxyArchive.h:45]

UE - Foundation - Cpp Tools - Hot Reload - May 8, 2020

Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...

Content only plugin not working on BP Only iOS project

UE - Platform - Mobile - May 7, 2020

Plugin without source code does not seem to be included in Blueprint only project, on iOS only. It may be linked to UE4Game flow, since it is the base package used for BP projects. ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...

Clion isn't recognized on Linux

UE - Platform - Linux - May 4, 2020

Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...

EditorOnly Actor-subclass blueprints cause SavePackage warning "A dependency '%s' of '%s' was filtered, but is mandatory"

UE - Gameplay - Blueprint - Apr 20, 2020

https://udn.unrealengine.com/questions/570767/filtering-bug-with-iseditoronlyactor.html On a a blueprint that inherits from an actor class such as FunctionalActor, the user can mark Actor::bIsEdito ...

GC stalls when loading a level with an Oculus HMD connected to the PC

UE - Platform - XR - Mar 26, 2020

Check the log. The GC is stalled on IsReadyForFinishDestroy for about 30 seconds. This is mixed with ovrp_WaitToBeginFrame. ...