Adding Components via Editor Utility Widgets does not add component to Details panel

UE - Gameplay - Blueprint Editor - Nov 14, 2022

Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...

Rigidbody world space simulation overwrites scaling of the skeletal mesh

UE - Simulation - Physics - Character - Nov 14, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...

If something is blocking the One File Per Actor file, you can delete the actor inside Unreal, but the file won't be deleted and will reappear after the map is reloaded.

UE - LD & Art - World Building - OFPA - Nov 14, 2022

Licensee:Artist reported removed actors reappearing I suspect that file got loaded by something and tested what going to happen if you open a file for read I used python to test lock_file = R'C ...

Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

File state in perforce cache is incorrect when revert + delete is enabled

UE - Editor - Framework - Source Control - Nov 11, 2022

If the option to delete files on revert is enabled, the revert operation causes incorrect file state in the perforce cache It looks like it has some code to handle this when the option to delete is ...

InstancedStaticMeshComponent causes crash in editor compiled with ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES set to zero

UE - Rendering - Nov 11, 2022

ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...

Nanite material audit reports null material when WorldGridMaterial replaces a deleted material in the editor

UE - Rendering - Materials - Nov 10, 2022

Workaround it to reassign a material to the mesh and resave ...

Ensure and crash when using voice chat during seamless travel

Online - Nov 10, 2022

If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...

APlayerController::IsPlayerMuted no longer supported on clients

Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...