Regression: Tested in UE5/Release-5.0, no crash occurs so this is a regression No crash occurs in 5.0, but the rect light's light does not change based on the Source Texture. Rect lights function a ...
Currently all blending goes through our basic piecewise blender system that does a component-wise blend of all scalar values. This is not desirable for transforms however since users generally expe ...
We must capture weak pointer instead of a raw pointer ...
In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...
Allow UPL to use tools schema Allow "build" as part of Android project names ...
Regression: Strata is new in UE5/Release-5.1, but recreating this on a normal material renders the same colors, so regression is no. According to a user the material is supposed to be rendering Blu ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Simulation appears to work fine when scaled by 10, but any higher and it starts to mis ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098. Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related. ...
When creating IOS package with RemoteBuild, bCreateStubIPA is set to True by the following code.public bool Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile, bool bSkipPreBuildTargets) ...
For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...