Incorrect error icon on stationary lights in a sublevel when the sublevel is first added

UE - Graphics Features - Jun 26, 2024

When you add a level with stationary lights to another level as a sublevel they will show a first error icon on the lights. Once you close the project or refresh the level this icon is shown as nor ...

No warning for deleting an actor when its referencers are unloaded

UE - World Creation - Worldbuilding Tools - OFPA - Jun 18, 2024

Normally a warning appears to confirm references to an actor will be deleted. If the references are unloaded then no warning will appear. ...

CommonUI Analog Cursor + Enhanced Input triggers cause Gamepad Face Button Bottom triggers to get stuck when alt-tabbing

UE - Gameplay - Input - Jun 18, 2024

Reproduction rate: 5/5 Regression check: No, this also occurs in 5.4.2. Please note that this issue only reproduces with the Gamepad Face Button Bottom and does not occur for any other gamepad butt ...

UDebugDrawService doesn't display text on Blueprint Editor viewport from UDebugComponent

UE - AI - Debugging - Jun 17, 2024

By creating a DebugComponent, the texts added to this component are not displayed in the viewport of the Blueprint editor. This is because the UCanvas reference that is being passed is that of the ...

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

Dependent values of CVars for animation budget allocator are not correctly updated when setting from ini

UE - Anim - Runtime - Jun 14, 2024

It seems that the FConsoleVariableDelegate used with CVars in AnimationBudgetAllocatorCVars.cpp does not get called when values get set initially from ini (e.g. DefaultEngine.ini) so dependent value ...

Deploy device not saved in Project Launcher

UE - Editor - Jun 13, 2024

The deploy device selected in project launcher custom profile does not get saved. After restarting the editor, all selections are cleared, and have to be re-selected in the deploy device every time. ...

Usd wrapper uses TCHAR_TO_ANSI conversions causing path issues with basic extended ASCII character set

UE - Editor - Content Pipeline - USD - Jun 12, 2024

It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...

[VariantManager] Over exposure when using image from file as thumbnail

UE - Editor - Content Pipeline - Variants - Jun 10, 2024

This is a sRGB color space issue. Potential solution: Use regular texture import instead of FImageUtils::ImportFileAsTexture2D in ThumbnailGenerator::GenerateThumbnailFromFile ...