Assertion in Linker.cpp when running .exe using Nativized BP

UE - Gameplay - Blueprint Runtime - Nov 9, 2016

When using the experimental nativized blueprint assets, .exe projects will crash with an assertion failure in the LinkerLoad.cpp Line 3900. This crash will only occur using nativized blueprint asse ...

Collision does not work in packaged game regardless of native settings

UE - Gameplay - Blueprint - Mar 3, 2020

Collision stops working for packaged games regardless of the nativize blueprint settings.  Duplicate; refer to [Link Removed] for original issue. Test Project: [Link Removed] ...

Packaging project with Blueprint nativization on produces various warnings.

UE - Gameplay - Blueprint Runtime - Jul 11, 2016

From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...

Crash in packaged game if Blueprint that contains an instanced subcomponent is nativized

UE - Gameplay - Blueprint - Jun 26, 2018

Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...

Crash on packaged game with Struct containing Enum and Nativization on

UE - Gameplay - Blueprint - Jun 20, 2017

There is a crash occurring with a packaged game that has a Struct containing an Enum inside of it, as well as having the nativization on, the issue does not occur if Nativization is turned off. The ...

Calling Array_Identical in a blueprint results in a compile failure with nativization

UE - Gameplay - Blueprint - May 13, 2020

REGRESSION Does not occur in 4.24 Blueprints that call Array_Identical results in a failure during nativization:F:/Projects/Release/TestNativizeArray/Intermediate/Plugins/NativizedAssets/Windows/Ga ...

Unable to package with nativized functions that have a delegate-type input variable

UE - Gameplay - Blueprint - Oct 2, 2018

Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...

Project fails to package nativized const reference parameter

UE - Gameplay - Nov 17, 2017

Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...

Many native-only interfaces incorrectly appear as implementable by blueprints

UE - Gameplay - Blueprint - Sep 14, 2020

Right now, any UINTERFACE that is not marked as CannotImplementInterfaceInBlueprint is shown as implementable in blueprint. If these functions have BlueprintCallable functions or related things then ...

Assertion when Blueprint Nativization Method is set to Exclusive and no Blueprints are selected

UE - Gameplay - Blueprint Runtime - Dec 23, 2016

Setting the Blueprint Nativization Method to Exclusive while there are no blueprints present in the project, or selected causes this assertion. I came across this bug attempting to verify another ...