Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...
We should get to the bottom of this workaround and revert it eventually. Reported here: [Link Removed] ...
When a shadow casting light is closer to the groom than some proportional amount the groom is away from the shadow catcher, the groom's shadow will disappear. This only occurs using VSMs. Raytraced ...
saving a media plate actor set to spawnable in a level sequence causes the media plate actor to become black. there are two known workarounds 1. toggling the Media plate to Possessable, and Spawnabl ...
Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...
Version to VersionResultsNew 5.0.3 project to 5.1.1Works as ExpectedNew 5.1.1 project to 5.2Works as ExpectedNew 5.0.3 project to 5.1.1 to 5.2Bug OccursNew 5.0.3 project to 5.2 Bug Occurs The scene ...
For this to be observed, Allow Static Lighting must be true in project settings. This appears to be coming from an AO pass and from a Raytraced Indirect Capsule Shadows. ...
Further Comments: Customer is using the deprecated ray traced mode. ...
Does not occur in path tracing nor rasterized translucency. ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Build mini map fails with an Unhandled Exception while r.Raytracing.Nanite.Mode=1 is enabled in the DefaultEngine.ini. ...