LOD0 for some Nanite Skeletal meshes is used for ray tracing scenes on some platforms because some FSkinnedSceneProxy are incorrectly considered "always visible" ...
[/Script/Engine.RendererSettings] r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.LightPropagationVolume=0 r.ReflectionCaptureRe ...
Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...
Light sources which have the source length attribute set to a value greater than zero seem to be leaking light through occluding geometry (see the image below and repro project). Moving it away from ...
Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...
Certain interactions between a Rect Light with a Light Function and a Post-Process volume lead to a check() when compiling a Ray Tracing PSO for tracing lights. This check() only happens when shader ...
Lumen reflections appear distorted depending on the camera orientation. ...
The editor crashes when entering Kanji characters into TextRenderActor with raytrace enabled. This does not happen with English text. ...
Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...
We should get to the bottom of this workaround and revert it eventually. Reported here: [Link Removed] ...