Widget interaction component hit invisible widget components. The widget interaction component will hit the widget component even when set to invisible ...
If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...
Widget interaction debug line only shows when hitting a widget. If the widget interaction component does not touch a widget component, it will not be visible at all. ...
Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...
If the event that is used to start the animation was not done so during the construction of the widget, the 3D widget will not animate. An example: Using a button to activate an animation will not w ...
If the user uses multiple 3d Widget components with in a single actor they are rendered in order of the closest widget to the screen. This can cause widgets that are behind another widget to clip in ...
When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...
Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...
After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...