Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c4

UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1288]
UE4Editor!`GuardedMainWrapper'::`1'::filt$0  [LaunchWindows.cpp:137]
VCRUNTIME140!fa680000  + c6a0
ntdll!f20000  + a11ff
ntdll!f20000  + 6a289
ntdll!f20000  + 9fe6e
UE4Editor-UnrealEd!FKismetEditorUtilities::CanCreateBlueprintOfClass(UClass const *) [Kismet2.cpp:994]
UE4Editor-UnrealEd!FLevelEditorViewportClient::ProcessClick(FSceneView &,HHitProxy *,FKey,EInputEvent,unsigned int,unsigned int) [LevelEditorViewport.cpp:2194]
UE4Editor-UnrealEd!FEditorViewportClient::ProcessClickInViewport(FInputEventState const &,FSceneView &) [EditorViewportClient.cpp:2945]
UE4Editor-UnrealEd!FEditorViewportClient::InputKey(FViewport *,int,FKey,EInputEvent,float,bool) [EditorViewportClient.cpp:2707]
UE4Editor-UnrealEd!FLevelEditorViewportClient::InputKey(FViewport *,int,FKey,EInputEvent,float,bool) [LevelEditorViewport.cpp:2832]
UE4Editor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:806]
UE4Editor-Engine!FSceneViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SceneViewport.cpp:570]
UE4Editor-Slate!SViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SViewport.cpp:213]
UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >  [SlateApplication.cpp:372]
UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4617]
UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5140]
UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5108]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958]
UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638]
UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789]
USER32!ffff0000  + 15b6d
USER32!ffff0000  + 15562
UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134]
UE4Editor!WinMain  [LaunchWindows.cpp:263]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!3f0000  + 17bd4
ntdll!f20000  + 6ced1

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.24.24.24.34.254.25.24.25.3
CreatedFeb 7, 2020
ResolvedAug 3, 2021
UpdatedJun 28, 2023
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