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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c4 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1288] UE4Editor!`GuardedMainWrapper'::`1'::filt$0 [LaunchWindows.cpp:137] VCRUNTIME140!fa680000 + c6a0 ntdll!f20000 + a11ff ntdll!f20000 + 6a289 ntdll!f20000 + 9fe6e UE4Editor-UnrealEd!FKismetEditorUtilities::CanCreateBlueprintOfClass(UClass const *) [Kismet2.cpp:994] UE4Editor-UnrealEd!FLevelEditorViewportClient::ProcessClick(FSceneView &,HHitProxy *,FKey,EInputEvent,unsigned int,unsigned int) [LevelEditorViewport.cpp:2194] UE4Editor-UnrealEd!FEditorViewportClient::ProcessClickInViewport(FInputEventState const &,FSceneView &) [EditorViewportClient.cpp:2945] UE4Editor-UnrealEd!FEditorViewportClient::InputKey(FViewport *,int,FKey,EInputEvent,float,bool) [EditorViewportClient.cpp:2707] UE4Editor-UnrealEd!FLevelEditorViewportClient::InputKey(FViewport *,int,FKey,EInputEvent,float,bool) [LevelEditorViewport.cpp:2832] UE4Editor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:806] UE4Editor-Engine!FSceneViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SceneViewport.cpp:570] UE4Editor-Slate!SViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SViewport.cpp:213] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> > [SlateApplication.cpp:372] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4617] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5140] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5108] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789] USER32!ffff0000 + 15b6d USER32!ffff0000 + 15562 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!3f0000 + 17bd4 ntdll!f20000 + 6ced1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88326 in the post.