Description

VR InputAction returns wrong Key.

 

Did not reproduce with Rift

 

Confirmed in 4.26 MAIN @ CL 11451261

Steps to Reproduce

Prerequisite: Steam VR

  1. Create a new project
  2. Add "Vive (L) Trigger" as an action mapping
  3. Setup a Blueprint to print the Key Display Name (pic attached)

Result: With only "Vive (L) Trigger" assigned to the action mapping, the correct name will print.

      4. Add "Oculus (L) Trigger" to the action mapping

Result: Key name "Oculus (L) Trigger" will now print (If using the VR Template, "Mixed Reality (L) Trigger" prints)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-88860 in the post.

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Won't Fix
ComponentXR
Affects Versions4.24.24.254.26
Target Fix4.24.3
CreatedFeb 17, 2020
ResolvedFeb 17, 2020
UpdatedFeb 20, 2020