Description

It's possible to end up in a state where some entries were saved in ULevel::DestroyedReplicatedStaticActors, which causes a crash when PIE starts up.

I'm not sure how entries could end up in this list in a level that ends up getting saved to disk, but apparently it happened - and it shouldn't hurt to make this list transient, it should have been from the start.

Steps to Reproduce

N/A

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88894 in the post.

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Fixed
ComponentUE - Networking
Affects Versions4.24.24.25.3
Target Fix4.24.34.25.4
Fix Commit11497878
Main Commit11497885
Release Commit14158282
CreatedFeb 17, 2020
ResolvedFeb 18, 2020
UpdatedFeb 16, 2021
Pull Requests
7675
7540