It's possible to end up in a state where some entries were saved in ULevel::DestroyedReplicatedStaticActors, which causes a crash when PIE starts up.

I'm not sure how entries could end up in this list in a level that ends up getting saved to disk, but apparently it happened - and it shouldn't hurt to make this list transient, it should have been from the start.

Steps to Reproduce


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ComponentUE - Networking
Affects Versions4.
Target Fix4.
Fix Commit11497878
Main Commit11497885
Release Commit14158282
CreatedFeb 17, 2020
ResolvedFeb 18, 2020
UpdatedFeb 16, 2021