UE4 Mannequin animations are not exporting/importing correctly into Maya. The right hand is bulkier and the left shoulder is dislocated.
This was reported and tested in 4.23.1 (CL-9631420). this was reproduced in 4.24.3 (CL-11590370), 4.25 Preview 7 (CL-12759524), and Main 4.26 (CL-12945139)
Results: Wrong Skin Weight on Right Hand and Left Shoulder
Expected: FBX imports as it was in UE4
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92285 in the post.
3 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.23.1, 4.24.3, 4.25, 4.26 |
Target Fix | 4.26 |
Created | Apr 21, 2020 |
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Resolved | Oct 14, 2020 |
Updated | Oct 14, 2020 |