To procedurally spawn ControlRigs in the sequencer through custom commands (needed to populate cinematic scenes automatically) we are using the interface provided by Editor Function Libraries, speci ...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...
FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence. I ...
The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported. ...
Depending on whether I first open the level sequence that contains the control rig, or its parent level sequence, the animation curve will evaluate differently. ...
When using constraints with layered control rigs, you get jitter on the constrained object. ...
In the Sequencer, Control Rig and Animation tracks are placed consecutively. During the transition, the Animation track captures the AnimInstance state before the ControlRig track's RestoreState is ...
Note: This affects all versions from at least UE 5.3, including mainline latest. The "Animation" Editor Mode allows creating constraints for level actors. One of these, the "Parent" constraint, con ...
It has been observed that the the undo function may stop working after the User changes values of a control rig with the slider in the Sequencer. While using the slider, the value stops chaning afte ...
When using a modular control rig and baking to a control rig directly from an anim sequence, some parts do not bake correctly. ...