A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows. This is done via calling UEngine::DrawOnscreenDebugMessages from ...
It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable ty ...
FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead. Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...
From a UDN Customer. When switching a control rig's access specifier from public to private and vice versa, the options of the combo box does not hide after the selection, it stays open until you p ...
It looks like there is an issue with control rig functions and the save on compile option. When a control rig is saved via this setting, public functions within the control rig can't be referenced ...
We can't copy/paste on default values of transform variables in the details panel. Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint ...
When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...
Reported by licensee in [Link Removed] Changes made to the Curve node in a Control Rig Blueprint aren't saved back to the original node when the changes are made in the Details panel of the bluepri ...