Changes in Inner functions not reflecting in the execution

UE - Anim - Rigging - Control Rig - Jan 17, 2024

Animation viewports can cause debug print messages to be purged

UE - Anim - Rigging - Control Rig - Jan 11, 2024

A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows.  This is done via calling UEngine::DrawOnscreenDebugMessages from ...

Newly added local variable types are not consistent with prior variable type

UE - Anim - Rigging - Control Rig - Nov 27, 2023

It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable ty ...

Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - Anim - Rigging - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...

Control Rig Function Access Specifier Combo box not closing after selection

UE - Anim - Rigging - Control Rig - Oct 25, 2023

From a UDN Customer. When switching a control rig's access specifier from public to private and vice versa, the options of the combo box does not hide after the selection, it stays open until you p ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Control rig functions can't be accessed from other control rigs after save on compile

UE - Anim - Rigging - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

Can't copy/paste transform variable default values in the details panel

UE - Anim - Rigging - Control Rig - Sep 22, 2023

We can't copy/paste on default values of transform variables in the details panel.  Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint ...

Compiling Control Rig can break rig behavior in Sequencer

UE - Anim - Rigging - Control Rig - Aug 14, 2023

When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...

Edits made to Control Rig Curve Nodes in the Details panel of the blueprint editor are not saved back to original Node

UE - Anim - Rigging - Control Rig - Aug 9, 2023

Reported by licensee in [Link Removed] Changes made to the Curve node in a Control Rig Blueprint aren't saved back to the original node when the changes are made in the Details panel of the bluepri ...