[Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE

UE - Audio - Mar 11, 2022

Ensure when swapping to a newly connected USB audio device.  {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...

Granular Synth Component does not generate sound on non-Force Inline assets

UE - Audio - Mar 7, 2022

Granular Synth Component is not generating a sound as it previously did. ...

[Audio Analysis][Ensure] - Sound Submix Spectral Analyzer Delegate Throws Ensure when Analysis Started Before the Delegate is Added

UE - Audio - Nov 25, 2021

Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...

Audio Capture Component Crash on Android

UE - Audio - Oct 15, 2021

Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...

UVOIPTalker component attached to character has incorrect position on listen server

UE - Audio - Oct 7, 2021

On a listen server, any voice chat sound that should be routed through a UVOIPTalker component doesn't appear to do so. The sound is audible regardless of where the host's player is located in relat ...

Inaccurate Panning on Tap Delay Submix

UE - Audio - Oct 5, 2021

The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...

[Dynamics Processor][Audio Bus Sidechain] - Audio Bus Sidechain doesn't function the second time a sound is triggered

UE - Audio - Sep 2, 2021

Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...

Paused Sounds Do Not Have their Channel Map Updated Properly on Device Swap

UE - Audio - Sep 2, 2021

Swapping between output devices with different channel counts can cause sound corruption for sounds that were paused during the device swap call. More info can be found in the linked UDN, along with ...

[Voice Virtualization][Focus] - Looping sounds do not become Virtual when Virtualization is Restart and Volume Attenuation is set to 0 by Focus settings

UE - Audio - Sep 2, 2021

When using Voice Virtualization settings, if the Attenuation Volume becomes 0.0 do to Focus setting, Restart does not behave as expected on looping sounds. Both Disabled and Play when Silent do wo ...

[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...