Baking FK Control Rig with Spawnable Manny in sub sequence is not working

UE - CAPT - Anim in Engine - Aug 14, 2026

FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence. I ...

Conflict between sequencer transform track and Parent Constraint from the Animation Mode breaks temporary pivot translation on any actor

UE - CAPT - Anim in Engine - Jul 15, 2025

Note: This affects all versions from at least UE 5.3, including mainline latest. The "Animation" Editor Mode allows creating constraints for level actors. One of these, the "Parent" constraint, con ...

Incorrect motion baking from Anim Sequence to Modular Control Rig

UE - CAPT - Anim in Engine - Feb 26, 2025

When using a modular control rig and baking to a control rig directly from an anim sequence, some parts do not bake correctly. ...

ControlRig & Sequencer: FindControlRigs returns rigs even if their track have been removed

UE - CAPT - Anim in Engine - Jun 5, 2024

Constraint Actor to Rig with Editor Utility Widget is working for the first time adding to the Sequencer. However if it was deleted and added to Sequencer again, run Scripted Actor Action shows Err ...

Sequencer fails to play anim sequences on linked anim instances when an Additve/Layered FKControlRig track is active

UE - CAPT - Anim in Engine - Mar 2, 2024

Animations can't be played with Sequencer via slot nodes in linked anim graphs when an additive/layered FK Control Rig is active.  This is because adding an FK Control Rig changes the anim instance ...

LinkedAnimGraph of AnimBP is not applied to the character to which ForceCustomMode is applied in the sequencer after the sequencer playback is completed

UE - CAPT - Anim in Engine - Jun 16, 2023

LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which custom mode ends and anim instances are restored, and Linke ...