PSD imported texture has white for texels with 0 alpha, resulting in bilinear interpolation artifacts

UE - Editor - Content Pipeline - Import and Export - Aug 14, 2017

Texture viewed in texture viewer has white fringes [Link Removed] This appears to be caused by transparent texels having white stored for their color, which causes artifacts with bilinear interpol ...

Drag and Drop Import option allows folders with space in name

UE - Editor - Content Pipeline - Import and Export - Jul 7, 2017

By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...

Monitor Directories does not prompt for re-import if change is made

UE - Editor - Content Pipeline - Import and Export - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

ImportAssets commandlet failing to create assets in project

UE - Editor - Content Pipeline - Import and Export - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

Morph targets created on Reimport when "Import Morph Targets" is disabled

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2017

Morph targets created on Reimport when "Import Morph Targets" is disabled ...

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually

UE - Editor - Content Pipeline - Import and Export - Feb 23, 2017

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...

Crash when Reimporting SpeedTree asset with Billboard Material reset to the default World Grid Material

UE - Editor - Content Pipeline - Import and Export - Feb 7, 2017

A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...

If Import animation is not enabled then morph targets will not be imported even if the model has them.

UE - Editor - Content Pipeline - Import and Export - Feb 1, 2017

Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets. Note: if you open the asset and press re import the asset's blend shapes will reimpo ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...