When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...
Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...
Crash when we restore metadata after re-importing a skeletalmesh. ...
UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...
The attached FBX file is getting a nameclash error when imported. This content is licensee content please delete after using. This issue is NOT occurring at 4.25.4 Binary @ CL 14818863 Marked as ...
A licensee has forwarded an fbx that came out of Nuke. I think the animation is importing into Sequencer correctly, but the objects seem to be scaled. If I take the fbx into Maya and then reexport i ...
It appears that the value of a string custom attribute on a SkeletalMesh node can interfere with the import process of the SkeletalMesh, as well as with the export process according to UDN. Adding t ...
When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...
The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...