CachedMaxDrawDistance value are not updated by CullDistanceVolume in persistent Level

UE - Engine Scaling - Streaming - World Composition - Dec 16, 2022

in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed  so, CullDistanceVolume is not u ...

Crash when adding a streaming level to the world through Python

UE - Engine Scaling - Streaming - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

There's a split in Normal of World Compositions Landscape.

UE - Engine Scaling - Streaming - World Composition - Mar 25, 2020

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Large Landscapes using World Composition have weird LODs when streamed out and back in

UE - Engine Scaling - Streaming - World Composition - Mar 13, 2020

When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...

Level LODIndex can get stuck in a bad state

UE - Engine Scaling - Streaming - World Composition - May 3, 2019

If Level LOD changes to a different LOD while first is loading, LODIndex breaks. ...

It will cause a crash if a level remove from world failed

UE - Engine Scaling - Streaming - World Composition - Apr 21, 2019

LandscapeStreamingProxy do not properly save z offset from world composition, level property.

UE - Engine Scaling - Streaming - World Composition - Aug 21, 2018

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...