Blueprint compiler doesn't always initialize struct consts correctly

UE - Framework - Blueprint Compiler - May 1, 2025

Blueprints currently don't support unsigned 64 bit ints, but they do support signed 64 bits. If a Blueprint uses a native struct variable that contains a uint64 property, it incorrectly assigns that ...

Ensure failing when compiling Macro Library blueprints

UE - Framework - Blueprint Compiler - Mar 10, 2025

Editor crash after reverting a Blueprint asset in source control

UE - Framework - Blueprint Compiler - Feb 26, 2025

Added context from dev support ticket:The crash occurs because FDelegateProperty::Serialize accesses a dangling SignatureFunction pointer. Given that its derefencing dangling pointers the specifi ...

No warnings or errors if a UEnum has Bitflags metadata, but no Flags flag.

UE - Framework - Blueprint Compiler - Jan 29, 2025

The problem here isn't obvious: the native enum, EAnotherEnum, is missing the Flags flag for the UEnum. As a result, K2Node_GetEnumeratorNameAsString returns the max enum when it gets a combined fla ...

Bitmask ints can't be converted to strings

UE - Framework - Blueprint Compiler - Jan 29, 2025

While we do have an auto cast function that handles an int to string conversion, bitmask ints use a "bitmask" subcategory which thwarts are ability to find the cast function. ...

K2Node_GetEnumeratorName doesn't support bitmasks

UE - Framework - Blueprint Compiler - Jan 29, 2025

This is almost identical to [Link Removed]. The difference is that we need a variant of UEnum::GetNameByValue that supports bitmasks. We'll likely have to run this by Core. ...

Blueprint function-local variable properties don't copy metadata from the source FBPVariableDescription

UE - Framework - Blueprint Compiler - Jan 23, 2025

FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...

Selecting an asset directly in a blueprint method parameter asset selector fails when the parameter type is an interface.

UE - Framework - Blueprint Compiler - Oct 20, 2023

Ensure message: Ensure condition failed: false [KismetCompilerVMBackend.cpp][Line: 1076] It is not possible to express this interface property as a literal value! (InterfaceProperty /Script/BugRepr ...

Math expression nodes should use CommutativeAssociativeBinaryOperator when applicable

UE - Framework - Blueprint Compiler - Mar 27, 2023

Read-only nodes used in math expression should use CommutativeAssociativeBinaryOperator when appropriate. Even though these nodes can't be modified, there is the occasional need to copy these nodes ...

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints (FObjectInitializer::SetDefaultSubobjectClass)

UE - Framework - Blueprint Compiler - Jun 10, 2021

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.  ...