Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...
It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundE ...
When removing a mesh from a Character BP and undoing the engine will crash. This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in //UE5/Release-5.2 @ CL 2600198 ...
The multi line flag is available for class level string properties but not for local properties. ...
Moving a property from a recently reparented BP to its new parent will assert in FBlueprintCompileReinstancer::MoveDependentSkelToReinst at ensure(PrevStructSize == NewStructSize) This only see ...
User reports difference in ComponentVisualizer behaviour between level viewport and blueprint editor viewport. Details and repro in the referenced UDN ticket. ...
User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewpor ...
Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...
From licensee: If I create a function in a Blueprint Interface or Blueprint Function Library and leave it in the Default category, it shows up in the "All Actions for this Blueprint" menu under "Cl ...