Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...
As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...
Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
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The BP interface graph shouldn't be able to convert functions to events because they are inherently all function graphs. ...
I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...
REGRESSION: Does not occur in 4.25 User is not able to use the Assign node with wildcard containers. The node is always made with single value parameter inputs and will generate compile errors. ...
Note: if QABP_SubobjectTester_Defaults * is opened in *Full Blueprint Editor mode, Subobject Testing and Default Subobject Testing categories are not presented in the Class Defaults or Details (fo ...