"Execute while paused" input action mappings do not trigger when using the pause console command. Workaround Use the "Set Game Paused" node, which works as expected. Regression (no) issue (does ...
It appears that FSlateApplication::OnControllerAnalog triggers a left mouse click to occur on mobile platforms. If developers haven't properly avoided hooking up delegates to the InputComponent for ...
When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...
When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...
If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...
The F9 hotkey for screenshots cannot be overridden in blueprints. Even removing the hotkey from the Editor Preferences>Keyboard Shortcuts list does not prevent the shortcut from being used in packag ...
You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...
If Show Mouse Cursor is enabled and the mouse is not locked to the viewport, input axis information passed to other actors breaks after releasing and re-pressing LMB. Regression? (Yes), issue (do ...
If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...