Landscape raytracing geometry always updates every frame

UE - Graphics Features - Ray Tracing - Apr 11, 2025

LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...

Memory Leak When Raytracing Enabled with Specific Rendering Settings

UE - Graphics Features - Ray Tracing - Apr 8, 2025

When a shipping build is packaged using specific rendering settings a memory leak can be observed. The licensee has noted that this leak presents as a 10MB per hour increase in RAM usage. It has a ...

Opcode shader compilation error when using a TextureSampleParameterCubeArray node with hardware ray tracing enabled

UE - Graphics Features - Ray Tracing - Mar 31, 2025

Materials containing a cube array texture sampling node will not compile when hardware ray tracing is enabled. The shader compilation error indicates that an invalid op code was used: "Opcode Sample ...

Raytraced lights with Source Length > 0 behave incorrectly with Megalights

UE - Graphics Features - Ray Tracing - Mar 26, 2025

When Megalights is enabled, light can leak into areas that should be occluded for lights with smallish (5.0) source length and source size. [Image Removed][Image Removed] This was taken with r.Ray ...

FRayTracingGeometryManager::Tick() called twice during a single frame

UE - Graphics Features - Ray Tracing - Mar 5, 2025

UDN licensee Prophecy Games has encountered an issue in which the RaytracingGeometry::Tick() function is called twice during a single frame. This causes an assert to trigger, which blocks them from ...

Soft Raytracing Shadows are flickering

UE - Graphics Features - Ray Tracing - Feb 18, 2025

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The Starter Contents SM_Statue exists in a bad state, leading to crashes when trying to open levels where it is referenced

UE - Graphics Features - Ray Tracing - Feb 18, 2025

The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content. It can be deleted as a temporar ...

Editor/Game Ensure hit with RayTracing enabled on AMD GPU

UE - Graphics Features - Ray Tracing - Feb 4, 2025

A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...

Spline mesh crashing in FRayTracingDynamicGeometryCollection::AddDynamicMeshBatchForGeometryUpdate

UE - Graphics Features - Ray Tracing - Jan 31, 2025

A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements  File: Engine\Source\Runtime\Renderer\ ...

Lumen ignores Landscape Holes (Landscape Visibility) when Hardware Ray Tracing is enabled and Ray Lighting Mode is set to Surface Cache

UE - Graphics Features - Ray Tracing - Jan 31, 2025

Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...