Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...
When sculpting terrain, an Ensure Condition Failed occurred. The Editor froze for several seconds before regaining responsiveness. This issue is rare as I have only been able to get it to occur onc ...
REGRESSION Yes, does not occur in 4.15. Editor crashes when the user adds a component to their landscape. ...
Note This is a one off crash, that I was not able to reproduce it again. Quickly changing the materials on landscape by painting and undo-ing seems to create this rendering crash ...
The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...
A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...
Getting a performance hit when sculpting landscape that has foliage on it. ...
Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...
While sculpting (holding left mouse button) if you press the right mouse button the brush will disappear. The brush will remain hidden while sculpting until the right mouse button is pressed once ag ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...