The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...
The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...
[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...
Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...
A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...
https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...
I was looking through our plugins, and found after I had enabled a few I was getting this message when the editor about 70% through initializing. Working my way backwards, identified it was the OS ...
CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...
VR Notification events do not appear to fire. In the given test using HMD Put On Head Delegate the event does not appear to fire off when the user puts on the headset. This appears to happen with al ...